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Sudoku (Oh no! Another one!) instal the new version for windows
Sudoku (Oh no! Another one!) instal the new version for windows













Sudoku (Oh no! Another one!) instal the new version for windows Sudoku (Oh no! Another one!) instal the new version for windows

The exact mix of Guard and Mighty Blow you go for will depend on the state of your team and its future plans. If in doubt, err on the side of Guard.Īlso, with regard to Tackle, never think that just having it on the Longbeards is enough. It's also an important skill for Slayers as they are your hitters. It's also useful to have a fast player (ie, a Runner) with Tackle for those times when the target has run out of the reach of any Longbeards. On fouling, it is worth Dwarves having one or two Dirty Players in case they have a bribe or get the ref. However, fouling is not the mainstay of a dwarven strategy: all your players are too expensive to foul with when there is a risk of being sent off. Generally you should only foul with the eye off you, and even then only targets who are really worth the attention. Longbeards and Runners can both be considered as DPs. Longbeards: On normal rolls, Guard and Mighty Blow. They have no other especially strong normal skill choices (Pro and Piling On being the best of what's there). On doubles, Stand Firm (or Side Step) and Dodge.

Sudoku (Oh no! Another one!) instal the new version for windows

Dauntless is also a possibility if the Slayers aren't providing enough or you find their Frenzy causes too many problems. +MA is not as good as Guard or Mighty Blow, but is better than any later normal choices.īlitzers: On normal rolls, Guard, Mighty Blow and Tackle.

Sudoku (Oh no! Another one!) instal the new version for windows

Could also get Strip Ball or Sure Hands later. Runners: On normal rolls, Block and Tackle. On later rolls, Strip Ball could be taken. Some coaches prefer Runners to Longbeards as DPs thanks to their higher MA and AG. (Note that Runners don't need to bring even more Guard to the party.) Dodge makes it really hard to get the ball off them, and Side Step helps you make sure it doesn't bounce anywhere helpful if the worst does happen. Troll Slayers: On normal rolls, Mighty Blow, then Guard and Tackle. Why Mighty Blow ahead of Guard? Because of Frenzy, Troll Slayers are your designated hitters when you're blitzing for damage. MB helps them cause that damage while other dwarves will support them with Guard in the process.Ī similar argument applies for Tackle. The best players to target with MB are AV 7 players. MB+Tackle+Frenzy is a powerful weapon against AV 7 Blodgers. One downside of Tackle is that, in the client, it makes crowdpushing more difficult. However, Dwarves do not have the movement or agility that allows teams like Norse or Dark Elves to set up unexpected crowdpushing opportunities in the first place. Few good opponents will let dwarves crowdpush often. Thanks to Dauntless (and all their friends with Guard) Multiple Block can also be considered on Slayers.















Sudoku (Oh no! Another one!) instal the new version for windows